Wednesday, October 16, 2013

Create 3d Environments part 2: Asset List

Asset List for 3d Environments level

Street Models and textures

  • Modular red brick wall (inc cornice and sectional divides and ends for the gate)
  • Large Iron gate
  • Concrete foot path (modular in corners to end at gate)
  • bitumen road (modular with corner to turn into gate)
  • street lights
  • wooden fence (for far side of street)
  • golden wheat grass texture (field on far side of street)
  • litter decal (add detail to foot path)
  • grease stains decal (add detail to foot path)
  • cracks decal (add detail to footpath)
Street SFX
  • Car engine starting - driving away
  • char shuffling (footstep and clothes shifting)
  • heavy sigh
  • street light buzz and flicker
  • footsteps on concrete (4? two far each for left and right)
  • creaky gate
forest models and textures
  • pine trunk (either scale-able or in various sizes)
  • canopy (possible a textures plane)
  • smaller complete pine tree (for edges of forest and detailing)
  • Various small and Large rocks
  • Grasses
  • Some Bushes
  • Ground Textures
    • Grassy
    • Dirt Path
    • Pine Needles
  • Rocks, Unity Water and Water Particle effects for a creek/pond
Forest SFX
  • footsteps on grass/leaves/dirt
  • wind in trees
  • trees groaning
  • birds chirping
  • flowing water (creek)
  • leaves rustling

Prioritized asset list
  1. Modular red brick wall (inc cornice and sectional divides and ends for the gate)
  2. Large Iron gate
  3. Concrete foot path (modular in corners to end at gate)
  4. pine trunk (either scale able or in various sizes)
  5. street lights
  6. canopy (possible a textures plane)
  7. Ground Textures (Dirt, Grass, Pine needles)
  8. bitumen road (modular with corner to turn into gate)
  9. Various small and Large rocks
  10. Grasses
  11. Some Bushes
  12. wooden fence (for far side of street)
  13. Street Decals
  14. smaller complete pine tree (for edges of forest and detailing)
  15. golden wheat grass texture (field on far side of street)
  16. Rocks, Unity Water and Water Particle effects for a creek/pond



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