Street Models and textures
- Modular red brick wall (inc cornice and sectional divides and ends for the gate)
- Large Iron gate
- Concrete foot path (modular in corners to end at gate)
- bitumen road (modular with corner to turn into gate)
- street lights
- wooden fence (for far side of street)
- golden wheat grass texture (field on far side of street)
- litter decal (add detail to foot path)
- grease stains decal (add detail to foot path)
- cracks decal (add detail to footpath)
Street SFX
- Car engine starting - driving away
- char shuffling (footstep and clothes shifting)
- heavy sigh
- street light buzz and flicker
- footsteps on concrete (4? two far each for left and right)
- creaky gate
forest models and textures
- pine trunk (either scale-able or in various sizes)
- canopy (possible a textures plane)
- smaller complete pine tree (for edges of forest and detailing)
- Various small and Large rocks
- Grasses
- Some Bushes
- Ground Textures
- Grassy
- Dirt Path
- Pine Needles
- Rocks, Unity Water and Water Particle effects for a creek/pond
Forest SFX
- footsteps on grass/leaves/dirt
- wind in trees
- trees groaning
- birds chirping
- flowing water (creek)
- leaves rustling
Prioritized asset list
- Modular red brick wall (inc cornice and sectional divides and ends for the gate)
- Large Iron gate
- Concrete foot path (modular in corners to end at gate)
- pine trunk (either scale able or in various sizes)
- street lights
- canopy (possible a textures plane)
- Ground Textures (Dirt, Grass, Pine needles)
- bitumen road (modular with corner to turn into gate)
- Various small and Large rocks
- Grasses
- Some Bushes
- wooden fence (for far side of street)
- Street Decals
- smaller complete pine tree (for edges of forest and detailing)
- golden wheat grass texture (field on far side of street)
- Rocks, Unity Water and Water Particle effects for a creek/pond
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