Friday, October 18, 2013

3d Digital environments - modular street assets

Creating the Wall, sidewalk and Road for the street section of the level, I deceded to use modular assets, allowing the same few models to repeat saving processing requirements and the size of the file.

First I made my texture sheet.

I started with some basic textures downloaded from  http://www.cgtextures.com

 


I applied some filters to these textures and combined them into one file.

All my Modular street asset will use this same texture.


Now, to modeling.

After setting my grid to .5m per square and turning on grid snapping I made a piece of my wall.  The wall is 2m tall.

I then Made a piece of sidewalk and tested how well the assets tile together.














Next up is the road, which is just a simple plane.

To make the street light I started by modeling the shape then unwrapping the model and exporting a line drawing of the unwrap. Here is the light both textured and untextured.



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