- Randomly generate map
- Map Size based on variables
- Ratio of Desert/Mountains Constant on different map sizes
- clear area of desert near each players home square
- always 3 oil rigs
- map build containing custom node class holding all info needed for each tile (Type, is visible, is build on, etc)
- When placing prefabs on nodes randomly select desert tiles and rotate them and calculate how to connect mountain tiles
- Touch controls
- Detect Tap to bring up contextual orders menu on tiles (Plus taps for buttons etc)
- Detect Drag to move map view around
- Detect Swipe to rotate map 90 degrees
- Detect Pinch to zoom map in and out
- Add advanced tile features
- add tile visibility particle effects with a function in code to remove
- add pipe building effects and pipe prefabs (select tile to build pipe on, select output)
- In final build players may only be able to build on the square they are currently on or may be able to build on adjacent, visible squares
- pipes will need to select prefabs to use in the same way mountains do
- Add avatar functionality
- use mecanim to create an avatar that can walk and turn left and right
- use A* algorithm to allow players to move further than just adjacent square.
- create function that moves player to target node
- Add Context menu
- When player taps a square opens that squares context menu
- if (square < visible && player Is adjacent && AP > 1) Then show open to make square visible
- if (estimated move cost (using A*) < AP) Show option to move to square
- if (player is on square && ((AP>1 && Type = Desert) || (AP >2 && Type = Mountain))) Show option to build pipe
- These options call the functions created in steps 3 and 4
- Add game turn logic
- create custom class to control players score/AP/location etc
- add gui button for end turn
- when turn ends make current player inactive and activate next player
- when a player becomes active check if they can score and set all actions relative to that players information
- possibly auto rotate camera to each players default?
- add gui textures in each corner to show each players score
- add win logic (check if player has 'x' points after checking if they can score that turn
- GAME STATE COMPLETE
- Create a full screen gui texture (with stretchable borders and a tile-able background)
- Add about screen and play button and Title
- Add a settings page after play button so players can choose a color for their avatar and set the map size and points to win
Thursday, September 5, 2013
Space Adventure Design Challenge Part 3 (Program To do List)
To develop this game I'm going need to program in certain features in a certain order
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