Rather than the path finding puzzle mechanic I was originally planning on implementing, while play testing the prototype I found that it was more fun juggling the fruit and attempting to control its velocity and direction by rotating the paddles while the fruit is on or near them.
Since this removes the sorting mechanic, I have implemented only one fruit and it no longer matters where they end up. The player has 10 lives, and loses a life for each piece of fruit that misses. The goal of the game is to achieve a high score.
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